Worldpeacefull is establishing a Sustainability & Peace Encouragement Award for Kids to Unite People (SPEAK UP). This is an Award that will be set up around the world to encourage young people between 10 and 18 to develop projects in peace and sustainability. It is a great way to focus young people on what really matters and to feel they can make a difference. At this point in time many people feel saddened by the shape of the world. This work is to bring REAL HOPE to the world and perhaps the young ones can Awaken The Fool in all of us adults. If we can create chaos we can create balance. The key is to connect to peace as our true nature. This is the master key.
An overview is as follows http://www.worldpeacefull.com/childrens-speak-up-award/ Information pertinent for Rotarians around the world.
If you want to encourage this project please donate a minimum of $10. That will be a vote for the empowerment of young people. It is time to hear their voice.
Peace and joy,
Peacefull clown aka Susan Carew
Youth Venture shares Ashoka vision of an Everyone A Changemaker™ world. A world that responds quickly and effectively to social challenges, and where each individual has the freedom, confidence and societal support to address any social problem and drive change.
Youth Venture’s mission is to build a movement of young people being powerful now, changemakers now, by:
- Investing in young people to have the transformative experience of launching and leading their own lasting Ventures;
- Creating a critical mass of young people who collectively redefine the youth years as a time of positive contribution;
- Spreading our message that investing in young people to become changemakers is the key factor for success in every part of society; and
- Connecting our Venturers to a global network of changemakers.
What We Believe
- The clearest path to becoming a changemaker is to take initiative while you’re young demonstrating to yourself and your community the capacity of youth to make a positive contribution.
- Everyone can be a changemaker regardless of race, color, national origin, age, disability, gender and sexual orientation, religion, or political beliefs.
- Individuals who are and perceive themselves to be changemakers are more likely to be successful in life. They are more likely to be better educated, to be economically independent, to have a fulfilling career, and to be positive contributors to society.
- Communities – e.g. schools, institutions, cities and even businesses – that have a higher percentage of changemakers are likely to be more successful in a more complex world.
Dream it. Do it. Challenge
The Dream It Do It Challenge (DDC) is a series of facilitated engagements that guide a cohort of young people (ideally ages 12-17) towards launching their own social ventures. Each of the four, six-hour sessions (which can be further broken up) is anchored by a set of core activities that support participants in each distinct phase of venture implementation, from the genesis of the original idea, to execution, initial financing, and implementation.
Throughout, participants examine local, societal and global issues; share ideas and personal experiences; and refine plans and engage in teamwork, public speaking, and peer support. With each workshop, participants move towards a greater level of innovative and creative thinking; goal orientation; and refined problem-solving skills. Each team selects an Adult Ally, who provides mentoring and support to the team as needed.
Within all of the tools and activities that we use in the DDC lies an essential clarity of purpose – to support and guide young people as they prepare and then launch a Venture. With this intentionality, activities are sequenced to complement and build on each other, eliciting increasingly complex and nuanced modes of thinking and analysis. As participants engage in this process they will be encouraged to think about and reflect on who they are, and on their relationships with others; to “listen” to the perspectives of their peers, and to understand the value of engaging with individuals who may hold different or competing opinions; to think creatively; to problem-solve; and to work together to construct and then answer their own questions.
Dream It Do It Impact
- Bolster existing community partnerships and affiliations as well as community image by bringing an innovative engagement offering to youth
- Gain access to talent, attracting more problem-solving, entrepreneurial students to Louisville as their potential college of choice
- Build a reputation as an institution to which changemaker high schoolers and those seeking a changemaking experience will want to apply
- Engage different schools and disciplines through research, implementation, and student engagement.
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